proc `()`[T](gen: Generator[T]; x, y: int; noise = - 1.0'f64): T
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proc SimpleGenerator[T](cb: proc (x, y: int): T): Generator[T]
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proc NoiseGenerator[T](cb: proc (x, y: int; noise: float): T): Generator[T]
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proc newStaticGenerator[T](value: T): Generator[T]
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proc newRandomGenerator[T](values: seq[Generator[T]]): Generator[T]
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proc newWeightedGenerator[T](choices: seq[(int, Generator[T])]): Generator[T]
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proc newBitonalGenerator[T](a, b: Generator[T]; scale = 1.0'f64): Generator[T]
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proc newRangedGenerator[T](ranges: seq[(int, Generator[T])]; scale = 1.0'f64;
jitter = 0.0'f64; child = false): Generator[T]
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proc newBillowGenerator[T](generators: seq[Generator[T]]; scale = 1.0'f64;
jitter = 0.0'f64): Generator[T]
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