Index

Modules: application, atlases, camera, chunks, clock, exceptions, generators, magic, meta, namedatlases, packs, resources, scenes, settings, textures, tilemap, tilesets, utils.

API symbols

`()`:
aggregate:
App:
AppObj:
AppSettings:
asTuple:
Atlas:
AtlasInfo:
AtlasManager:
attach:
Camera:
Chunk:
chunkPosition:
cint2int:
clear:
Clock:
contains:
DadrenError:
destroy:
draw:
enter:
exported:
Field:
Generator:
GeneratorType:
get:
getLogicalSize:
getNameIndex:
getTile:
handle:
int2cint:
int2uint:
InvalidResourceError:
leave:
load:
loadPack:
loadSettings:
makeChunk:
merge:
move:
Name:
NamedAtlas:
NamedAtlasInfo:
NamedAtlasManager:
newAliasDesc:
newApp:
newAtlasManager:
newBillowGenerator:
newBitonalGenerator:
newCamera:
newChunk:
newClock:
newEnumDesc:
newField:
newIdentifier:
newInheritedDesc:
newName:
newNamedAtlasManager:
newRandomGenerator:
newRangedGenerator:
newResourceManager:
newSceneManager:
newSeqDesc:
newStaticGenerator:
newStructDesc:
newTextureManager:
newTilemap:
newTilesetManager:
newTupleDesc:
newTypeDef:
newTypeDesc:
newTypeName:
newVariantDesc:
newWeightedGenerator:
NoiseGenerator:
NoSuchResourceError:
Point:
Region:
render:
Resolution:
ResourceError:
ResourceManager:
ResourcePack:
run:
Scene:
SceneManager:
set_scene:
SimpleGenerator:
Size:
Texture:
TextureInfo:
TextureManager:
tick:
Tile:
Tilemap:
tile_name:
Tileset:
TilesetAtlasInfo:
TilesetManager:
to_enum_name:
to_field_name:
to_manager_name:
toName:
to_object_name:
to_table_name:
to_value_name:
TypeDesc:
TypeName:
uint2int:
update:
weighted_choice:
weighted_selection: